Intel CM8063701450500 Datasheet Page 33

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Datasheet, Volume 1 33
Interfaces
2.4 Processor Graphics Controller (GT)
New Graphics Engine Architecture includes 3D compute elements, Multi-format
hardware assisted decode/encode pipeline, and Mid-Level Cache (MLC) for superior
high definition playback, video quality, and improved 3D performance and Media.
The Display Engine handles delivering the pixels to the screen, and is the primary
channel interface for display memory accesses and “PCI-like” traffic in and out.
2.4.1 3D and Video Engines for Graphics Processing
The 3D graphics pipeline architecture simultaneously operates on different primitives or
on different portions of the same primitive. All the cores are fully programmable,
increasing the versatility of the 3D Engine. The Gen 7.0 3D engine provides the
following performance and power-management enhancements:
Up to 16 Execution units (EUs)
•Hierarchal-Z
Video quality enhancements
2.4.1.1 3D Engine Execution Units
Supports up to 16 EUs. The EUs perform 128-bit wide execution per clock
Support SIMD8 instructions for vertex processing and SIMD16 instructions for pixel
processing
Figure 2-6. Processor Graphics Controller Unit Block Diagram
Vertex
Fetch
VS/GS
Setup/Rasterize
Hierachical Z
Hardware Clipper
EU EU
EU EU
Unified Execution Unit Array
Texture
Unit
Pixel
Backend
Full MPEG2, VC1, AVC Decode
Fixed Function Post Processing
Full AVC Encode
Partial MPEG2, VC1 Encode
Multi-Format Decode/Encode
Additional Post Processing
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